Monster Codex | Rules | Ratfolk | Example Ratfolk | Ratfolk Scroungers | Ratfolk Bravo

Ratfolk Bravo

Super Race: ratfolk gunslinger 3. Cr: 2. Xp: 600. Alignment: N. Size: Small. Creature Type: Humanoid. Creature Subtype: ratfolk.
Init: +5. Senses: darkvision 60 ft.; Perception +10. Ac: 18, touch 15, flat-footed 14 (+3 armor, +3 Dex, +1 dodge, +1 size).
Hp: 24 (3d10+3).
Fortitude: +4. Reflex: +6. Will: +3. Defensive Abilities: nimble +1.
Speed: 20 ft.. Melee: mwk handaxe +5 (1d4/×3). Ranged: mwk musket +8 (1d10/×4). Special Attacks: grit (2), swarming. Strength: 11. Dexterity: 17. Constitution: 12. Intelligence: 12. Wisdom: 14. Charisma: 8.
Base Attack: +3. Cmb: +2. Cmd: 15.
Feats: Gunsmithing, Point-Blank Shot, Rapid Reload (musket).
Skills: Acrobatics +9 (+5 when jumping), Climb +5, Craft (alchemy) +9, Knowledge (local) +6, Perception +10, Sleight of Hand +9, Swim +5.
Languages: Common, Undercommon. Special Qualities: deeds (deadeye, gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, utility shot), gunsmith. Combat Gear: oil of silence, potion of cure light wounds, alchemist's fire, black powder horns (2) with 20 doses of black powder, flare cartridges (5), paper cartridges (10). Other Gear: mwk studded leather, mwk handaxe, mwk musket with 20 bullets, gunsmith's kit, 211 gp.